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3D Programming with C++: Learn the Insider Secrets of Today's Professional Game Developers
  • Bandtyp: Häftad
  • Språk: Engelska
  • Utgiven: 199911
  • Antal sidor: 816
  • Vikt i gram: 1393
  • ISBN10:1932111328
  • ISBN13:9781932111323

3D Programming with C++: Learn the Insider Secrets of Today's Professional Game Developers


Learn the Insider Secrets of Today’s Professional Game Developers

Key Features

Foreword by Andre LaMothe, bestselling author of Black Art of 3D Game Programming (Waite Group Press) and Game Programming for Dummies (IDG).

Includes a full source code game engine written in C++--a great value add to the book, since typically these engines are expensive.

Provides full source code and a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features.

Covers the hot new topic of creating artificial characters in 3D using AI techniques and realistic simulations.

Presents advanced techniques on collision detection and rigid-body dynamics—key technologies for all “cutting-edge” 3D games.

Media Features

Includes a suite of professional-quality game development tools either written or hand picked by the author—for everything from realistic 3D characters to game backgrounds to awesome sound effects.

Provides full C++ source code for sample games, which can be used as a model to develop new and exciting fast-action 3D games.

About The Product

Perfect sequel to Coriolis’ bestselling Cutting-Edge 3D Game Programming with C++ because it shows developers how to create games for today’s state-of-the-art PC platforms and graphics accelerators.

All of the examples and source code presented are designed to harness the power of Microsoft’s latest version of DirectX—a graphics programming API that greatly enhances the development of high performance PC graphics.

Currently the only detailed book in print that explains and uses techniques of accurate physics modeling to create highly realistic 3D games.

Explains in detail all of the undocumented mathematical models for programming flat-shaded polygons, 3D transformations, light-sourced polygons, and texture mapping.


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