Avancerad sökning
Din kundvagn är tom
Ändra i din kundvagn Gå till kassan
3D Engine Design for Virtual Globes
  • Bandtyp: Inbunden
  • Språk: Engelska
  • Utgiven: 201106
  • Antal sidor: 520
  • Vikt i gram: 1247
  • ISBN10:1568817118
  • ISBN13:9781568817118

3D Engine Design for Virtual Globes

(Inbunden)
Beskrivning:

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include:Rendering globes, planet-sized terrain, and vector dataMultithread resource managementOut-of-core algorithmsShader-based renderer design

Kundrecensioner och bloggar

Sök fler böcker:

Kunder som köpt denna bok har
även köpt:
Pris1.171 kr
Lägg i kundvagn Pris1.466 kr
Lägg i kundvagn Pris843 kr
Lägg i kundvagn Pris427 kr
Lägg i kundvagn Pris199 kr