Denna webbshop är stängd för köp.
Klicka här för mer information

Mathematics for 3D Game Programming and Computer Graphics
  • Bandtyp: Inbunden
  • Språk: Engelska
  • Utgiven: 201106
  • Antal sidor: 624
  • Upplaga: International Edition, 
    Vikt i gram: 1840
  • ISBN10:1435458869
  • ISBN13:9781435458864

Mathematics for 3D Game Programming and Computer Graphics

(Inbunden)
Beskrivning:

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Kundrecensioner och bloggar

Sök fler böcker:

Kunder som köpt denna bok har
även köpt:
Hacker's Delight
Hacker's Delight
av Warren, Henry
Skotten i Köpenhamn :  ett reportage om
Uppgång och fall
Uppgång och fall
av Strömquist, Liv
Miniatyrmakaren
Miniatyrmakaren
av Burton, Jessie
Min mors självbiografi
Min mors självbiografi
av Kincaid, Jamaica